MathMania 2 (ages 7-11)

Maths & Numeracy

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Do you need to get pupils practising not just the ‘four rules’ of number, but also topic work and problem-solving?

MathMania 2 (ages 7-11) gets pupils navigating mazes by answering revision questions on Numbers, Angles, Time, Measurement, Shape & Space and a ‘Lucky Dip’. The aim is to win points and get past maze obstacles.

With enough points to leave a maze, they can enter another, or win bonus points by tackling one of eight Numeracy puzzles: Coins, Towers of Hanoi, Sliding Blocks, Magic Squares, Fill It, Eureka, Years and Navigate. <... Arrow Read full description of MathMania 2 (ages 7-11)

* Test and reinforce skills * Competitive play
Available from £19.99
 


MathMania 3 (ages 11-14)

Maths & Numeracy

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In a variety of exciting maze-worlds, pupils practise and develop their Maths skills by answering revision questions on Numbers, Time, Angles, Measurement, Shape & Space and ‘Lucky Dip’.

With enough points to exit a maze, they can tackle one of eight puzzles: Coins, Towers of Hanoi, Sliding Blocks, Magic Squares, Fill It, Eureka, Weight and Bao.

Maths targets are accommodated via four levels of difficulty, and there is easy control over points required to exit mazes, the puzzle availability, time limits and whether pupils should ‘play’ ... Arrow Read full description of MathMania 3 (ages 11-14)

* Consolidate key skills * Competitive play
Available from £19.99
 


MathsBook PLUS [Four Rules]

Maths & Numeracy

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Strengthen skills in the Four Rules of Number while keeping track of work done.


Maths learners need to spend a great deal of time rehearsing written methods of addition, subtraction, multiplication and division, but it’s not always easy to monitor their work or techniques. MathsBook helps by providing regular, closely-controlled practice on screens that look like workbooks, automatically moving learners between difficulty and help levels according to performance.

There is no need to write follow-up work sheets, as the software does ... Arrow Read full description of MathsBook PLUS [Four Rules]

* Whole-class demonstration * Tracks progress
Available from £19.99
 


Scally's World of Problems

Problem Solving

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Co-operative and stimulating tasks that encourage pupils to think creatively


With 25 levels of difficulty in each of the planet’s eight environments, this software comprises 200 unique puzzles set on Scally’s imaginary planet.

The levels progress from straightforward introductory tasks, ideal for young pupils and those with special educational needs, to more complex puzzles demanding creative, lateral and/or divergent thinking. Purpose-designed material explains how to use the pack’s resources to develop thinking skills through prac... Arrow Read full description of Scally's World of Problems

* Solve problems * Predict outcomes
Available from £19.99
 


ScienceMania 2 (ages 7-11)

Science

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ScienceMania offers stunningly motivating maze-worlds such as School World, Industrial World, Scally's World and Blocko World. Pupils win points, clear obstacles and outwit other players by correctly answering multiple-choice revision questions on four topics: Scientific Enquiry, Life Processes & Living Things, Materials & their Properties and Physical Processes.

With enough points to exit a maze, pupils can tackle another or test their Science skills in one of six puzzles: Feel the Force (forces and physics), Laser Lab (angles and properties of... Arrow Read full description of ScienceMania 2 (ages 7-11)

* Test understanding * Competitive play
Available from £19.99
 


Sellardore Tales

English & Literacy

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Adventure software with a grown-up look but a reading age of 7-8 years.
Available on CD for Windows and for your VLE/Learning Platform!


Explore the game and its resources online on Moodle - log in as a Guest!

Sellardore Tales is a Literacy-based action adventure which pupils complete by giving a series of instructions e.g. GO NORTH and TAKE LAMP. In the strange and magical land of ‘Sellardore’, they must think their way through to the exciting conclusion where they unbl... Arrow Read full description of Sellardore Tales

* Spoken text for weak readers * No more reluctant readers!
Available from £19.99
 


Story Scaffolds Y6

English & Literacy

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Dramatically improve story-writing skills with this interactive CD-ROM.


Trialled in schools with outstanding success, Story-writing Scaffolds (Year 6) teaches children how to plan and write stories in a variety of different genres. It is extremely easy to use and will appeal to children of different ability and interest levels.

The Story-writing Scaffolds software features a specially designed, well thought out word processor which is easy to navigate. Resulting text can be imported into any other word processor the school may alre... Arrow Read full description of Story Scaffolds Y6

* Individual & small group work * Includes speech and on-screen help
Available from £29.99
 


Story Teller 7-12

English

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Story Teller is ideal for children who enjoy making up and telling stories - in any language


Story-telling is a great oral tradition that often gets overlooked, and Story Teller is a brilliant new software pack that can help bring it back. It's also great fun. It goes right to the heart of the creative process by encouraging children to make up stories ‘on the fly’ without having to worry about writing them down. There are no right or wrong answers, and no good or bad stories — just the great spoken ideas they come up with.

The proc... Arrow Read full description of Story Teller 7-12

* Individual & small group work * Records speech. * On-screen help available.
Available from £29.99
 


Talking Clocks PLUS

Maths & Numeracy

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A success story in helping pupils tell the time on analogue and/or digital clocks.


Bright and friendly animated talking clocks interact with learners, showing them how the hands of a clock move and how digital numerals change.

Four different activities teach the concepts and words involved in telling the time: Say the Time, Set the Clock, Match the Clocks and How Much Time? Each of these can be set at levels appropriate to pupils’ ages and abilities.

Pupils can have just one ‘go’ or up to three, and can work against time, r... Arrow Read full description of Talking Clocks PLUS

* Activities by Year/Term * Whole-class demonstration
Available from £19.99
 


textThing MFL

MFL

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textThing MFL creates TEN letter, word, sentence and comprehension-level exercises from any text to encourage pupils to read and THINK. Tasks can be completed on-screen or printed out, e.g. for Homework. If stuck and the relevant speech engine is installed (see below) they can listen to the text they’re working on.

1. Punctuation and capital letters
2. Spelling
3. Cloze
4. Crosswords
5. Word Searches
6. Scrambled words
7. Prediction
8. Sequencing
9. Disclosure
10. Reading Accuracy


Easy-to-use Opt... Arrow Read full description of textThing MFL

* Write or import text * Use across Curriculum
Available from £19.99
 


textThing PLUS

English & Literacy

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textThing PLUS builds activities for word, sentence and text level work quickly and with no fuss. It takes just three clicks to start any one of the nine activities, whether you choose one of the texts provided, your own Notepad, Word or web documents.

The suite of activities covers re-building text letter-by-letter and word-by-word, grammatical awareness, spelling, sentence construction, Cloze procedure and punctuation. You can even generate unlimited word searches and crossword puzzles based on the selected text!

More than 100 starter... Arrow Read full description of textThing PLUS

* Write or import text * Use across Curriculum
Available from £19.99
 


WordMania 2 (ages 7-11)

English & Literacy

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Immersed in an easy-to-use but challenging maze-world, pupils answer questions on Spelling, Punctuation, Grammar and Comprehension to win points, clear maze obstacles and to outwit other players. Five multi-level Literacy puzzles (see screen images) are also waiting to be tackled.

Short-listed by BETT 2004 Awards judges for its ‘novel take on the use of technology, using an attractive games approach similar to games played at home’, WordMania presents a motivating setting for learning. In ‘multi-player’ mode (optional), pupils play against each ... Arrow Read full description of WordMania 2 (ages 7-11)

* Consolidate knowledge * Competitive play
Available from £19.99
 


WordMania 3 (ages 11-14)

English & Literacy

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WordMania 3 (ages 11-14) encourages pupils to practise their Language skills whilst navigating mazes, on their own, in competition with friends on a school network, or even with other schools via the Internet.

They win points by answering revision questions on Spelling, Punctuation, Grammar and Comprehension, Vocabulary and the Use of English, in order to get past maze obstacles and outwit other players who may unexpectedly get in their way.

With enough points to leave a maze, pupils can enter another, or win bonus points by tackling ... Arrow Read full description of WordMania 3 (ages 11-14)

* Test and revise skills * Competitive play
Available from £19.99
 


Words & Music

Music

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Music writing software


Until now, most music software has been black and white, and required budding musicians to manipulate fiddly notation or to sequence someone else's musical phrases. And if, like some pop stars, they preferred to start with lyrics, they couldn't.

Well now they can. Although learners can still edit notation on a stave if they wish, Words & Music also provides colourful 'paper strips' which they can slide up and down to change pitch, and stretch, shrink, split and join to make differen... Arrow Read full description of Words & Music

* Traditional notation and unique 'paper' interface * One, two or three-track compositions
Available from £19.99
 


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tel: 44 (0) 1458 254 754
sales@topologika.com
Thursday 9th September, 2010
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