Captain Cook's Tuck Box

Cooking

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Develops Cookery, Nutrition, Healthy-eating, Safety, Catering and Manual Skills


Captain Cook's Tuck Box aims to get children cooking (and eating) nutritious food. Teachers love the way it saves time and makes budding cooks anticipate their next lesson as much as their hungry tums do. For parents it's a mouth-watering way to make food preparation safe, educational and fun.

Captain Cook's Tuck Box includes 208 recipes, some child-designed (e.g. Hotch Potch, Worm Pie, Caterpillar Salad and 'Dog' Biscuits), and some based on government... Arrow Read full description of Captain Cook's Tuck Box

Available from £19.95
 


Jigsaw Maker

Early Learning

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Jigsaw Maker is a dazzling picture pack that turns proud young artists into beaming puzzle designers.


Jigsaw Maker provides key picture creation tools, plus others to cut pictures into 4, 6 or 9 squares and make ‘sliding block’ or ‘click-to-swap’ puzzles. Jigsaw Maker software is fully configurable and designed for the whole primary age-range, offering just a ‘pen’ for early learners to a complete set of ‘grown-up’ tools for older children, including Fill, Text, Undo, Load/Save, Print, plus symmetrical drawing and colouring and re-sizeable m... Arrow Read full description of Jigsaw Maker

* Save and Print * Problem-solving
Available from £14.99
 


MathMania 2 (ages 7-11)

Maths & Numeracy

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Do you need to get pupils practising not just the ‘four rules’ of number, but also topic work and problem-solving?

MathMania 2 (ages 7-11) gets pupils navigating mazes by answering revision questions on Numbers, Angles, Time, Measurement, Shape & Space and a ‘Lucky Dip’. The aim is to win points and get past maze obstacles.

With enough points to leave a maze, they can enter another, or win bonus points by tackling one of eight Numeracy puzzles: Coins, Towers of Hanoi, Sliding Blocks, Magic Squares, Fill It, Eureka, Years and Navigate. <... Arrow Read full description of MathMania 2 (ages 7-11)

* Test and reinforce skills * Competitive play
Available from £19.99
 


MathMania 3 (ages 11-14)

Maths & Numeracy

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In a variety of exciting maze-worlds, pupils practise and develop their Maths skills by answering revision questions on Numbers, Time, Angles, Measurement, Shape & Space and ‘Lucky Dip’.

With enough points to exit a maze, they can tackle one of eight puzzles: Coins, Towers of Hanoi, Sliding Blocks, Magic Squares, Fill It, Eureka, Weight and Bao.

Maths targets are accommodated via four levels of difficulty, and there is easy control over points required to exit mazes, the puzzle availability, time limits and whether pupils should ‘play’ ... Arrow Read full description of MathMania 3 (ages 11-14)

* Consolidate key skills * Competitive play
Available from £19.99
 


ScienceMania 2 (ages 7-11)

Science

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ScienceMania offers stunningly motivating maze-worlds such as School World, Industrial World, Scally's World and Blocko World. Pupils win points, clear obstacles and outwit other players by correctly answering multiple-choice revision questions on four topics: Scientific Enquiry, Life Processes & Living Things, Materials & their Properties and Physical Processes.

With enough points to exit a maze, pupils can tackle another or test their Science skills in one of six puzzles: Feel the Force (forces and physics), Laser Lab (angles and properties of... Arrow Read full description of ScienceMania 2 (ages 7-11)

* Test understanding * Competitive play
Available from £19.99
 


WordMania 2 (ages 7-11)

English & Literacy

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Immersed in an easy-to-use but challenging maze-world, pupils answer questions on Spelling, Punctuation, Grammar and Comprehension to win points, clear maze obstacles and to outwit other players. Five multi-level Literacy puzzles (see screen images) are also waiting to be tackled.

Short-listed by BETT 2004 Awards judges for its ‘novel take on the use of technology, using an attractive games approach similar to games played at home’, WordMania presents a motivating setting for learning. In ‘multi-player’ mode (optional), pupils play against each ... Arrow Read full description of WordMania 2 (ages 7-11)

* Consolidate knowledge * Competitive play
Available from £19.99
 


WordMania 3 (ages 11-14)

English & Literacy

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WordMania 3 (ages 11-14) encourages pupils to practise their Language skills whilst navigating mazes, on their own, in competition with friends on a school network, or even with other schools via the Internet.

They win points by answering revision questions on Spelling, Punctuation, Grammar and Comprehension, Vocabulary and the Use of English, in order to get past maze obstacles and outwit other players who may unexpectedly get in their way.

With enough points to leave a maze, pupils can enter another, or win bonus points by tackling ... Arrow Read full description of WordMania 3 (ages 11-14)

* Test and revise skills * Competitive play
Available from £19.99
 


Words & Music

Music

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Music writing software


Until now, most music software has been black and white, and required budding musicians to manipulate fiddly notation or to sequence someone else's musical phrases. And if, like some pop stars, they preferred to start with lyrics, they couldn't.

Well now they can. Although learners can still edit notation on a stave if they wish, Words & Music also provides colourful 'paper strips' which they can slide up and down to change pitch, and stretch, shrink, split and join to make differen... Arrow Read full description of Words & Music

* Traditional notation and unique 'paper' interface * One, two or three-track compositions
Available from £19.99
 


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tel: 44 (0) 1458 254 754
sales@topologika.com
Thursday 9th September, 2010
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